Watch: Continuity Rover - Landing / balancing behaviour
The primary objective this month was to initiate the transition from purely visual and rigid-body modelling in Blender to physics-based simulation in PyBullet. While Blender had served effectively for early kinematic studies and visualisation of Continuity’s geometry, it lacked the dynamic capabilities required to simulate forces, joint torques, and leg-ground interactions in a controlled environment. PyBullet, though less user-friendly from a graphical standpoint, offered a real-time physics engine suitable for iterative testing.